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All Saints Church of England Primary and Nursery School

Computing

“Through computing education, pupils can learn ‘powerful knowledge’, enabling them to become informed and active participants in our increasingly digital society.” (Ofsted review 2022)

 

We believe that computing is a vital and enriching part of the curriculum that is an integral part of our everyday lives.  There are three distinct strands within the computing curriculum, each of which is complementary to the others: computer science, information technology and digital literacy. Each component is essential in preparing pupils to thrive in an increasingly digital world.   We want our pupils to be:

  • Confident and safe when using technology
  • Excited and inspired by the use of technology
  • Digitally literate
  • Computational thinkers

 

At All Saints, we follow the Teach Computing curriculum which has been created by The National Centre for Computing Education (NCCE). This has been funded by the Department for Education and supporting partners. We believe that every individual, and group of individuals, should feel included and encouraged when engaging with computing education. The teach computing resources make sure that diversity and inclusion is integral to the planning, programmes and materials.

 

  Please scan the QR code in order to view the 12 pedagogy principles for the NCCE.

 Throughout the year, each year group will explore: programming, creating media, data and information and computing systems and networks. The children will also learn about online safety throughout their computing lessons, PSHE lessons and during class assemblies.  Please see our Online Safety page for further information.

As a school that values a rich curriculum, alongside our Computing lessons, we also strive to find opportunities for cross-curricular learning. Computing has deep links with mathematics, science, and design and technology, and art. With each class having access to laptops, Ipads and chrome books, we bring computing into many aspects of our learning.

Computing skills are a major factor in enabling children to be confident, creative and independent learners. At All Saints, we want to ensure that each child has the opportunity to help them to achieve this.                                     

 Our computing curriculum map:

 

 

Term 1

Term 2

Term 3

Term 4

Term 5

Term 6

EYFS

Parts of the computer

Mouse skills

Use simple software

Programmable software/ devices

Using the internet and communicating safely.

Use simple software

Internet safety

Use simple software.

Year 1

Technology around us

 

Data and information- grouping data

 

Creating Media: Digital painting

 

Creating Media: Digital writing

 

Programming A- Moving a robot

 

Programming B-Introduction to animation

 

Year 2

 Computing Systems and Networks: ICT around us

 

Digital Images: words and pictures

 

Computing Data

Data and Information: Pictograms

 

Computing

Creating media – making music

 

Computing:

Robot algorithms

 

Computing Programming

An introduction to quizzes

 

Year 3

Computing systems and networks – connecting computers

 

Data and information – branching databases

 

Programming – sequencing sounds

 

Programming – Events and actions in programs

 

Creating media – desktop publishing

 

Creating media - Stop-frame animation

 

Year 4

Computing systems and Networking – The internet

Creating media – a podcast

Date and information – data logging 

Programming – repetition in shapes

Programming – repetition in games

Creating media – photo editing

Year 5

Computing systems and networks - Systems and searching

Creating media - Video production

Programming - Selection in physical computing

Data and information – Flat-file databases

Creating media – Introduction to vector graphics

Programming B – Selection in quizzes

Year 6

Computing systems and networks - Communication and collaboration

Creating media – Web page creation

Programming A – Variables in games

Data and information - Introduction to Spreadsheets

Creating media – 3D Modelling

Programming  - Sensing movement

 

Please click here to view our progression of knowledge documents. These are ‘live’ documents that teachers will adapt as and when they teach their lessons.

Please click here to view our progression of skills documents